
But I do care about what this means for other developers.

This furthers my lack of interest, since I care for neither Fallout or Skyrim. But that doesn’t stop this news from being a misstep or a potential setback.įor now, this is just the company saying no to Bethesda. However, if Microsoft is giving their player-base a chance to experience something different, what’s holding Sony back? Of course, their decision to turn down mod support may be in relation to quality control/hacking concerns. I’ve been a PlayStation gamer for over 15 years, why should I suddenly concern myself with mods? A feature typically and exclusively associated with PC gaming. Unfortunately, according to a Bethesda blog post, Sony isn’t playing ball. PS4 gamers are patiently anticipating something similar. The Xbox community has had access to the feature in Fallout 4 for months.

Particularly Bethesda’s for Fallout 4 and Skyrim’s impending re-release. Despite new information, and confusion, regarding PS4 Pro, another topic of interest has emerged.

Most of that enduring success on PC comes from Skyrim's mods, which currently number in the thousands on Nexus Mods.Īnd thus, when people this holiday season look for a console for playing Bethesda's update to its beloved classic, they probably won't be looking at a PS4.PlayStation’s been inundated with bad press lately, as gamers are questioning the company’s latest decisions. By 2014, Bethesda had sold more than 20 million copies of the game, and even today it ranks as the 15th most played game on Steam. But the full consequences of Sony's actions won't be felt until October 28, when Bethesda releases its Skyrim Special Edition, an updated version of its bestselling vikings-meet-dragons roleplaying game from 2011. The news surely comes as a blow for the PS4's Fallout fans. The UK Xbox Twitter account also sniped at Sony, listing "mod support" as a key highlight of the Xbox One, along with "backward compatibility" and having what it says is the "fastest, most reliable gaming network."

Microsoft's Larry "Major Nelson" Hryb tweeted yesterday that the Xbox One has supported Fallout 4 mod support for months. Microsoft, for its part, didn't waste any time expressing its glee. It's still a strange move for Sony, though, particularly since a lot of the initial success of the PlayStation 4 was built on Sony's insistence that they were "for the players," especially when compared to Microsoft's Xbox One. Currently there's no specific reason for Sony's decision, although in June Bethesda reported it was struggling to work around the PS4's proprietary sound format and Sony's 900MB limit for mod storage.
