
Cold and fire damage in an RPG means frostburns, flash freezing, burns, and clothing being set on fire in a more “realistic” capacity. These spells are also found in Dragon Age Origins, and also Dragon Age 2 as a combined Elemental Weapons sustained spell. A glove with metal or lyrium laced knuckle protection or even a simple dagger would have enhanced power to potentially dent heavy armor at the joints to limit mobility, punch through leather armor, or knock off helmets to leave a person’s head exposed.įlaming/Frost Weapons - The caster enchants the party’s melee weapons with frost or fire energy to deal extra elemental damage with each attack. Telekinetic Weapons - While this mode is active, the caster enchants the party’s melee weapons with telekinetic energy that increases armor penetration.įound in the Spirit tree of Dragon Age Origins, telekinetic weapons essentially add extra force to a weapon or fist strike. In fact, many existing Circle spells exist that can be applied in close combat and would enhance an unarmed fighter’s chances to win against armed opponents. Spells already exist to disable opponents from a distance. Traditional unarmed combat also focuses on wrestling, grappling, and redirecting movement to disable a person. Unarmed fighting does not simply mean punching and kicking an opponent. While Dragon Age is not directly related to DnD, I believe the magic in the Dragon Age universe allows for very similar types of abilities that can be applied from the DnD monk to make it a reasonable addition to the existing mage specializations. Ki allows a monk to be “centered” as long as they do not hold weapons other than close combat weapons, and this balance also increases their overall movement speed and allows them to heal themselves a limited number of times per DnD “day.” Fantasy magic settings such as DnD, Elderscrolls and Warcraft allow for unarmed combat to equal armed combat by way of magic.ĭnD monks use an internal form of magic energy called ki which allows them to power attacks with the equivalent strength of a sword, or block with the strength of a shield without breaking bones.



While in reality, an unarmed combatant has such a disadvantage against an armed opponent that there is no contest of the outcome. Unarmed combat is most often represented without weapons of any kind, however in some games such as the DnD based Neverwinter Nights, unarmed combat is also represented by close combat weapons such as clubs, kamas, and daggers. In the RPG genre, the skill of unarmed fighting (also known as hand-to-hand) is very common in game settings representing a fantasy medieval universe. On the Viability of Unarmed Combat in Dragon Age
